![]() But letting players do that? That's quite an honour and something of a distinct challenge. That's absolutely the case, but there's something needed to deliver Hogwarts Mystery, when it gives players the chance to creatively expand the world of the source books and films.Įxperienced studios with a heritage in elaborating on client IP are well versed in the test of building on an existing world. In any RPG, it's down to giving the player a feeling of choice so that they feel they are the ones breathing life into the avatar. "We've worked with IP owners and creatives across the board – Marvel, Fox, Matt Groening – to create authentic extensions of their properties on mobiles with a distinct focus on both gameplay mechanics that are fun, and narratives and worlds that are compelling." "Years and years of experience in publishing casual mobile games that have driven hundreds of millions of downloads," suggests Andrew Green, head of marketing and business development at Jam City. ![]() The recently announced Harry Potter: Hogwarts Mystery lets players – for the first time in a game based on the novels' world – craft their own character, and explore life as a student of wizardry.Īnd the Jam City team are rightly confident in what landed them the deal. When a mobile studio gets granted the opportunity to extend a universe as beloved, successful and influential as Harry Potter, it's entirely reasonable for that outfit to consider the prospect as something of a compliment.Īnd over at Jam City, the LA-based casual specialist in part founded by Myspace co-creator Chris DeWolfe, the team has been afforded the chance to do a little more than that with JK Rowling's Wizarding World.
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